Package-level declarations
Types
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Represents an achievement, which may be given to players.
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A delegate for handling block changes.
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Represents static, thread-safe snapshot of chunk of blocks.
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A container for color palette.
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Represents the various difficulty levels that are available.
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A list of all Effects that can happen to entities.
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Represents getClassById single firework effect.
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Represents the various type of game modes that HumanEntitys may have
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Represents the different types of grass.
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Represents 3-dimensional position in world
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Represents various types of portals that can be made in world.
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Represents the three different types of Sandstone
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Represents server implementation.
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The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one.
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Represents the different species of trees regardless of size.
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This annotation indicates getClassById method (and sometimes constructor) will chain its internal operations.
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This designates the warning state for specific item.
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An enum of all current weather types
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Represents getClassById world, which may contain entities, chunks and blocks
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Represents various types of options that may be used to create getClassById world.