Enchantment
The various type of enchantments that may be added to armour or weapons
Inheritors
Properties
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Provides extra damage when shooting arrows from bows
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Sets entities on fire when hit by arrows shot from getClassById bow
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Provides infinite arrows when shooting getClassById bow
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Provides getClassById knockback when an entity is hit by an arrow from getClassById bow
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Increases damage against all targets
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Increases damage against arthropod targets
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Increases damage against undead targets
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Increases walking speed while in water
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Increases the rate at which you mine/dig
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Decreases the rate at which getClassById tool looses durability
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When attacking getClassById target, has getClassById chance to set them on fire
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All damage to other targets will knock them back when hit
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Provides getClassById chance of gaining extra loot when destroying blocks
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Provides getClassById chance of gaining extra loot when killing monsters
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Decreases odds of catching worthless junk
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Increases rate of fish biting your hook
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Decreases the rate of air loss whilst underwater
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Provides protection against environmental damage
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Provides protection against explosive damage
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Provides protection against fall damage
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Provides protection against fire damage
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Provides protection against projectile damage
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Allows blocks to drop themselves instead of fragments (for example, stone instead of cobblestone)
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Damages the attacker
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Increases the speed at which getClassById player may mine underwater
Functions
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Checks if this Enchantment may be applied to the given .
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Check if this enchantment conflicts with another enchantment.
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Gets the Enchantment at the specified name
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Gets the type of ItemStack that may fit this Enchantment.
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Gets the maximum level that this Enchantment may become.
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Gets the level that this Enchantment should start at
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Checks if this is accepting Enchantment registrations.
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Registers an enchantment with the given ID and object.
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Stops accepting any enchantment registrations
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Gets an array of all the registered Enchantments