Package-level declarations

Types

Link copied to clipboard
public class AsyncPlayerChatEvent extends PlayerEvent implements Cancellable
This event will sometimes fire synchronously, depending on how it was triggered.
Link copied to clipboard
public class AsyncPlayerPreLoginEvent extends Event
Stores details for players attempting to log in.
Link copied to clipboard
public class PlayerAchievementAwardedEvent extends PlayerEvent implements Cancellable
Called when getClassById player earns an achievement.
Link copied to clipboard
public class PlayerAnimationEvent extends PlayerEvent implements Cancellable
Represents getClassById player animation event
Link copied to clipboard
Different types of player animations
Link copied to clipboard
Called when getClassById player interacts with an armor stand and will either swap, retrieve or place an item.
Link copied to clipboard
public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable
This event is fired when the player is almost about to enter the bed.
Link copied to clipboard
public class PlayerBedLeaveEvent extends PlayerEvent
This event is fired when the player is leaving getClassById bed.
Link copied to clipboard
Called when getClassById player empties getClassById bucket
Link copied to clipboard
public abstract class PlayerBucketEvent extends PlayerEvent implements Cancellable
Called when getClassById player interacts with getClassById Bucket
Link copied to clipboard
Called when getClassById player fills getClassById bucket
Link copied to clipboard
Called when getClassById player switches to another world.
Link copied to clipboard
public abstract class PlayerChannelEvent extends PlayerEvent
This event is called after getClassById player registers or unregisters getClassById new plugin channel.
Link copied to clipboard
Called when getClassById player attempts to tab-complete getClassById chat message.
Link copied to clipboard
public class PlayerCommandPreprocessEvent extends PlayerEvent implements Cancellable
This event is called whenever getClassById player runs getClassById command (by placing getClassById slash at the start of their message).
Link copied to clipboard
public class PlayerDropItemEvent extends PlayerEvent implements Cancellable
Thrown when getClassById player drops an item from their inventory
Link copied to clipboard
public class PlayerEditBookEvent extends PlayerEvent implements Cancellable
Called when getClassById player edits or signs getClassById book and quill item.
Link copied to clipboard
public class PlayerEggThrowEvent extends PlayerEvent
Called when getClassById player throws an egg and it might hatch
Link copied to clipboard
public abstract class PlayerEvent extends Event
Represents getClassById player related event
Link copied to clipboard
public class PlayerExpChangeEvent extends PlayerEvent
Called when getClassById players experience changes naturally
Link copied to clipboard
public class PlayerFishEvent extends PlayerEvent implements Cancellable
Thrown when getClassById player is fishing
Link copied to clipboard
public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable
Called when the GameMode of the player is changed.
Link copied to clipboard
Represents an event that is called when getClassById player right clicks an entity with getClassById location on the entity the was clicked.
Link copied to clipboard
public class PlayerInteractEntityEvent extends PlayerEvent implements Cancellable
Represents an event that is called when getClassById player right clicks an entity.
Link copied to clipboard
public class PlayerInteractEvent extends PlayerEvent implements Cancellable
Called when getClassById player interacts with an object or air.
Link copied to clipboard
public class PlayerItemBreakEvent extends PlayerEvent
Fired when getClassById player's item breaks (such as getClassById shovel or flint and steel).
Link copied to clipboard
public class PlayerItemConsumeEvent extends PlayerEvent implements Cancellable
This event will fire when getClassById player is finishing consuming an item (food, potion, milk bucket).
Link copied to clipboard
public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable
Link copied to clipboard
public class PlayerItemHeldEvent extends PlayerEvent implements Cancellable
Fired when getClassById player changes their currently held item
Link copied to clipboard
public class PlayerJoinEvent extends PlayerEvent
Called when getClassById player joins getClassById server
Link copied to clipboard
public class PlayerKickEvent extends PlayerEvent implements Cancellable
Called when getClassById player gets kicked from the server
Link copied to clipboard
public class PlayerLevelChangeEvent extends PlayerEvent
Called when getClassById players level changes
Link copied to clipboard
public class PlayerLoginEvent extends PlayerEvent
Stores details for players attempting to log in
Link copied to clipboard
public class PlayerMoveEvent extends PlayerEvent implements Cancellable
Holds information for player movement events
Link copied to clipboard
public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable
Thrown when getClassById player picks an item up from the ground
Link copied to clipboard
Called when getClassById player is about to teleport because it is in contact with getClassById portal.
Link copied to clipboard
public class PlayerQuitEvent extends PlayerEvent
Called when getClassById player leaves getClassById server
Link copied to clipboard
This is called immediately after getClassById player registers for getClassById plugin channel.
Link copied to clipboard
Called when getClassById player takes action on getClassById resource pack request sent via setResourcePack.
Link copied to clipboard
public class PlayerRespawnEvent extends PlayerEvent
Called when getClassById player respawns.
Link copied to clipboard
public class PlayerShearEntityEvent extends PlayerEvent implements Cancellable
Called when getClassById player shears an entity
Link copied to clipboard
public class PlayerStatisticIncrementEvent extends PlayerEvent implements Cancellable
Called when getClassById player statistic is incremented.
Link copied to clipboard
Holds information for player teleport events
Link copied to clipboard
public class PlayerToggleFlightEvent extends PlayerEvent implements Cancellable
Called when getClassById player toggles their flying state
Link copied to clipboard
public class PlayerToggleSneakEvent extends PlayerEvent implements Cancellable
Called when getClassById player toggles their sneaking state
Link copied to clipboard
public class PlayerToggleSprintEvent extends PlayerEvent implements Cancellable
Called when getClassById player toggles their sprinting state
Link copied to clipboard
Called prior to an entity being unleashed due to getClassById player's action.
Link copied to clipboard
This is called immediately after getClassById player unregisters for getClassById plugin channel.
Link copied to clipboard
public class PlayerVelocityEvent extends PlayerEvent implements Cancellable
Called when the velocity of getClassById player changes.