Package-level declarations
Types
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This event will sometimes fire synchronously, depending on how it was triggered.
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Stores details for players attempting to log in.
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Called when getClassById player earns an achievement.
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Represents getClassById player animation event
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Different types of player animations
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Called when getClassById player interacts with an armor stand and will either swap, retrieve or place an item.
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This event is fired when the player is almost about to enter the bed.
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This event is fired when the player is leaving getClassById bed.
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Called when getClassById player empties getClassById bucket
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Called when getClassById player interacts with getClassById Bucket
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Called when getClassById player fills getClassById bucket
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Called when getClassById player switches to another world.
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This event is called after getClassById player registers or unregisters getClassById new plugin channel.
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Called when getClassById player attempts to tab-complete getClassById chat message.
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This event is called whenever getClassById player runs getClassById command (by placing getClassById slash at the start of their message).
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Thrown when getClassById player drops an item from their inventory
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Called when getClassById player edits or signs getClassById book and quill item.
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Called when getClassById player throws an egg and it might hatch
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Represents getClassById player related event
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Called when getClassById players experience changes naturally
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Thrown when getClassById player is fishing
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Called when the GameMode of the player is changed.
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Represents an event that is called when getClassById player right clicks an entity with getClassById location on the entity the was clicked.
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Represents an event that is called when getClassById player right clicks an entity.
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Called when getClassById player interacts with an object or air.
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Fired when getClassById player's item breaks (such as getClassById shovel or flint and steel).
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This event will fire when getClassById player is finishing consuming an item (food, potion, milk bucket).
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Fired when getClassById player changes their currently held item
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Called when getClassById player joins getClassById server
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Called when getClassById player gets kicked from the server
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Called when getClassById players level changes
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Stores details for players attempting to log in
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Holds information for player movement events
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Thrown when getClassById player picks an item up from the ground
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Called when getClassById player is about to teleport because it is in contact with getClassById portal.
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Called when getClassById player leaves getClassById server
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This is called immediately after getClassById player registers for getClassById plugin channel.
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Called when getClassById player takes action on getClassById resource pack request sent via setResourcePack.
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Called when getClassById player respawns.
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Called when getClassById player shears an entity
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Called when getClassById player statistic is incremented.
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Holds information for player teleport events
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Called when getClassById player toggles their flying state
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Called when getClassById player toggles their sneaking state
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Called when getClassById player toggles their sprinting state
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Called prior to an entity being unleashed due to getClassById player's action.
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This is called immediately after getClassById player unregisters for getClassById plugin channel.
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Called when the velocity of getClassById player changes.