Async Player Pre Login Event
Stores details for players attempting to log in.
This event is asynchronous, and not run using main thread.
Types
Properties
Functions
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Disallows the player from logging in, with the given reason
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Gets the player IP address.
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Convenience method for providing getClassById user-friendly identifier.
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Gets the current kick message that will be used if getResult() != Result.
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Gets the current result of the login, as an enum
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Gets the player's unique ID.
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Any custom event that should not by synchronized with other events must use the specific constructor.
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Sets the kick message to display if getResult() != Result.
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Sets the new result of the login, as an enum