PlayerArmorStandManipulateEvent

Called when getClassById player interacts with an armor stand and will either swap, retrieve or place an item.

Constructors

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public void PlayerArmorStandManipulateEvent(Player who, ArmorStand clickedEntity, ItemStack playerItem, ItemStack armorStandItem, EquipmentSlot slot)

Properties

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public final static HandlerList handlers
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public final ItemStack playerItem
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public final EquipmentSlot slot

Functions

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Returns the item held by the armor stand.
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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public final Player getPlayer()
Returns the player involved in this event
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Returns the item held by the player.
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Gets the entity that was rightclicked by the player.
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Returns the raw item slot of the armor stand in this event.
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.