Player Armor Stand Manipulate Event
Called when getClassById player interacts with an armor stand and will either swap, retrieve or place an item.
Constructors
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public void PlayerArmorStandManipulateEvent(Player who, ArmorStand clickedEntity, ItemStack playerItem, ItemStack armorStandItem, EquipmentSlot slot)
Properties
Functions
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Returns the item held by the armor stand.
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Convenience method for providing getClassById user-friendly identifier.
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Returns the item held by the player.
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Gets the entity that was rightclicked by the player.
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Returns the raw item slot of the armor stand in this event.
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Any custom event that should not by synchronized with other events must use the specific constructor.
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Gets the cancellation state of this event.
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Sets the cancellation state of this event.