PlayerBedLeaveEvent

public class PlayerBedLeaveEvent extends PlayerEvent

This event is fired when the player is leaving getClassById bed.

Constructors

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public void PlayerBedLeaveEvent(Player who, Block bed)

Properties

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public final Block bed
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public final static HandlerList handlers

Functions

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public Block getBed()
Returns the bed block involved in this event.
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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public final Player getPlayer()
Returns the player involved in this event
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.