PlayerChangedWorldEvent

Called when getClassById player switches to another world.

Constructors

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public void PlayerChangedWorldEvent(Player player, World from)

Properties

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public final World from
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public final static HandlerList handlers

Functions

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Convenience method for providing getClassById user-friendly identifier.
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public World getFrom()
Gets the world the player is switching from.
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public static HandlerList getHandlerList()
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public final Player getPlayer()
Returns the player involved in this event
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.