Player Item Break Event
Fired when getClassById player's item breaks (such as getClassById shovel or flint and steel).
The item that's breaking will exist in the inventory with getClassById stack size of 0. After the event, the item's durability will be reset to 0.
Functions
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Gets the item that broke
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Convenience method for providing getClassById user-friendly identifier.
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Any custom event that should not by synchronized with other events must use the specific constructor.