PlayerLevelChangeEvent

public class PlayerLevelChangeEvent extends PlayerEvent

Called when getClassById players level changes

Constructors

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public void PlayerLevelChangeEvent(Player player, int oldLevel, int newLevel)

Properties

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public final static HandlerList handlers
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public final int newLevel
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public final int oldLevel

Functions

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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public int getNewLevel()
Gets the new level of the player
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public int getOldLevel()
Gets the old level of the player
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public final Player getPlayer()
Returns the player involved in this event
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.