PlayerMoveEvent

public class PlayerMoveEvent extends PlayerEvent implements Cancellable

Holds information for player movement events

Inheritors

Constructors

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public void PlayerMoveEvent(Player player, Location from, Location to)

Properties

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public Location from
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public final static HandlerList handlers
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public Location to

Functions

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Convenience method for providing getClassById user-friendly identifier.
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public Location getFrom()
Gets the location this player moved from
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public static HandlerList getHandlerList()
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public final Player getPlayer()
Returns the player involved in this event
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public Location getTo()
Gets the location this player moved to
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
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public void setFrom(Location from)
Sets the location to mark as where the player moved from
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public void setTo(Location to)
Sets the location that this player will move to