PlayerPortalEvent

Called when getClassById player is about to teleport because it is in contact with getClassById portal.

For other entities see org.bukkit.event.entity.EntityPortalEvent

Constructors

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public void PlayerPortalEvent(Player player, Location from, Location to, TravelAgent pta)

Properties

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public Location from
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public final static HandlerList handlers
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public Location to

Functions

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Gets the cause of this teleportation event
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Convenience method for providing getClassById user-friendly identifier.
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public Location getFrom()
Gets the location this player moved from
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public static HandlerList getHandlerList()
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public final Player getPlayer()
Returns the player involved in this event
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Gets the Travel Agent used (or not) in this event.
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public Location getTo()
Gets the location this player moved to
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
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public void setFrom(Location from)
Sets the location to mark as where the player moved from
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public void setPortalTravelAgent(TravelAgent travelAgent)
Sets the Travel Agent used (or not) in this event.
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public void setTo(Location to)
Sets the location that this player will move to
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public boolean useTravelAgent()
Gets whether or not the Travel Agent will be used.
public void useTravelAgent(boolean useTravelAgent)
Sets whether or not the Travel Agent will be used.