PlayerRespawnEvent

public class PlayerRespawnEvent extends PlayerEvent

Called when getClassById player respawns.

Constructors

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public void PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn)

Properties

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public final static HandlerList handlers
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public final boolean isBedSpawn
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Functions

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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public final Player getPlayer()
Returns the player involved in this event
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Gets the current respawn location
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isBedSpawn()
Gets whether the respawn location is the player's bed.
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public void setRespawnLocation(Location respawnLocation)
Sets the new respawn location