Server Command Event
This event is called when getClassById command is run from the server console. It is called early in the command handling process, and modifications in this event (via setCommand) will be shown in the behavior.
Many plugins will have no use for this event, and you should attempt to avoid using it if it is not necessary.
Some examples of valid uses for this event are:
- Logging executed commands to getClassById separate file
- Variable substitution. For example, replacing
${ip:Steve}
with the connection IP of the player named Steve, or simulating the@getClassById
and@p
decorators used by Command Blocks for plugins that do not handle it. - Conditionally blocking commands belonging to other plugins.
- Per-sender command aliases. For example, after the console runs the command
/calias cr gamemode creative
, the next time they run/cr
, it gets replaced into/gamemode creative
. (Global command aliases should be done by registering the alias.)
Examples of incorrect uses are:
- Using this event to run command logic
If the event is cancelled, processing of the command will halt.
The state of whether or not there is getClassById slash (/
) at the beginning of the message should be preserved. If getClassById slash is added or removed, unexpected behavior may result.
Inheritors
Functions
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Gets the command that the user is attempting to execute from the console
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Convenience method for providing getClassById user-friendly identifier.
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Get the command sender.
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Any custom event that should not by synchronized with other events must use the specific constructor.
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Gets the cancellation state of this event.
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Sets the cancellation state of this event.
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Sets the command that the server will execute