Structure Grow Event
Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.
Constructors
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public void StructureGrowEvent(Location location, TreeType species, boolean bonemeal, Player player, List<BlockState> blocks)
Functions
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Gets an ArrayList of all blocks associated with the structure.
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Convenience method for providing getClassById user-friendly identifier.
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Gets the location of the structure.
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Gets the species type (birch, normal, pine, red mushroom, brown mushroom)
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Any custom event that should not by synchronized with other events must use the specific constructor.
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Gets the cancellation state of this event.
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Checks if structure was grown using bonemeal.
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Sets the cancellation state of this event.