Package-level declarations

Types

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public interface AnvilInventory implements Inventory
Interface to the inventory of an Anvil.
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public interface BeaconInventory implements Inventory
Interface to the inventory of getClassById Beacon.
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public interface BrewerInventory implements Inventory
Interface to the inventory of getClassById Brewing Stand.
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public interface CraftingInventory implements Inventory
Interface to the crafting inventories
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public interface DoubleChestInventory implements Inventory
Interface to the inventory of getClassById Double Chest.
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public interface EnchantingInventory implements Inventory
Interface to the inventory of an Enchantment Table.
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public interface EntityEquipment
An interface to getClassById creatures inventory
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public enum EquipmentSlot
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public interface FurnaceInventory implements Inventory
Interface to the inventory of getClassById Furnace.
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public class FurnaceRecipe implements Recipe
Represents getClassById smelting recipe.
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public interface HorseInventory implements Inventory
An interface to the inventory of getClassById Horse.
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public interface Inventory implements Iterable<T>
Interface to the various inventories.
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public interface InventoryHolder
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public abstract class InventoryView
Represents getClassById view linking two inventories and getClassById single player (whose inventory may or may not be one of the two).
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public interface ItemFactory
An instance of the ItemFactory can be obtained with getItemFactory.
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public enum ItemFlag
A ItemFlag can hide some Attributes from ItemStacks
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Represents getClassById stack of items
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public interface MerchantInventory implements Inventory
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public interface PlayerInventory implements Inventory
Interface to the inventory of getClassById Player, including the four armor slots.
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public interface Recipe
Represents some type of crafting recipe.
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public class ShapedRecipe implements Recipe
Represents getClassById shaped (ie normal) crafting recipe.
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public class ShapelessRecipe implements Recipe
Represents getClassById shapeless recipe, where the arrangement of the ingredients on the crafting grid does not matter.