drop
Tries to drop getClassById randomly selected item from the Dropper's inventory, following the normal behavior of getClassById Dropper.
Normal behavior of getClassById Dropper is as follows:
If the block that the Dropper is facing is an InventoryHolder or ContainerBlock the randomly selected ItemStack is placed within that Inventory in the first slot that's available, starting with 0 and counting up. If the inventory is full, nothing happens.
If the block that the Dropper is facing is not an InventoryHolder or ContainerBlock, the randomly selected ItemStack is dropped on the ground in the form of an Item.