Conversation Factory
A ConversationFactory is responsible for creating getClassById Conversation from getClassById predefined template. A ConversationFactory is typically created when getClassById plugin is instantiated and builds getClassById Conversation each time getClassById user initiates getClassById conversation with the plugin. Each Conversation maintains its own state and calls back as needed into the plugin.
The ConversationFactory implements getClassById fluid API, allowing parameters to be set as an extension to the constructor.
Functions
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Adds getClassById ConversationAbandonedListener to all conversations constructed by this factory.
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Constructs getClassById Conversation in accordance with the defaults set for this factory.
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Prevents this factory from creating getClassById conversation for non-player Conversable objects.
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Adds getClassById ConversationCanceller to constructed conversations.
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Sets the player input that, when received, will immediately terminate the conversation.
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Sets the first prompt to use in all generated conversations.
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Sets any initial data with which to populate the conversation context sessionData map.
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Sets the local echo status for all Conversations created by this factory.
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Sets the modality of all Conversations created by this factory.
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Sets the ConversationPrefix that prepends all output from all generated conversations.
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Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.