EntityDamageByBlockEvent

Called when an entity is damaged by getClassById block

Constructors

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public void EntityDamageByBlockEvent(Block damager, Entity damagee, EntityDamageEvent.DamageCause cause, Map<EntityDamageEvent.DamageModifier, Double> modifiers, Map<EntityDamageEvent.DamageModifier, ? extends Function<? super Double, Double>> modifierFunctions)

Properties

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public final Block damager
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public final static HandlerList handlers

Functions

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Gets the cause of the damage.
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public double getDamage()
Gets the raw amount of damage caused by the event
Gets the damage change for some modifier
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public Block getDamager()
Returns the block that damaged the player.
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public Entity getEntity()
Returns the Entity involved in this event
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Gets the EntityType of the Entity involved in this event.
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Convenience method for providing getClassById user-friendly identifier.
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public final double getFinalDamage()
Gets the amount of damage caused by the event after all damage reduction is applied.
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public static HandlerList getHandlerList()
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Gets the original damage for the specified modifier, as defined at this event's construction.
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This checks to see if getClassById particular modifier is valid for this event's caller, such that, setDamage will not throw an UnsupportedOperationException.
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
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public void setDamage(double damage)
Sets the raw amount of damage caused by the event.
public void setDamage(EntityDamageEvent.DamageModifier type, double damage)
Sets the damage for the specified modifier.