EntityShootBowEvent

public class EntityShootBowEvent extends EntityEvent implements Cancellable

Called when getClassById LivingEntity shoots getClassById bow firing an arrow

Constructors

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public void EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force)

Properties

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public final ItemStack bow
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public final float force
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public final static HandlerList handlers
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Functions

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public ItemStack getBow()
Gets the bow ItemStack used to fire the arrow.
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Returns the Entity involved in this event
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Gets the EntityType of the Entity involved in this event.
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Convenience method for providing getClassById user-friendly identifier.
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public float getForce()
Gets the force the arrow was launched with
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public static HandlerList getHandlerList()
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Gets the projectile which will be launched by this event
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
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public void setProjectile(Entity projectile)
Replaces the projectile which will be launched