ExplosionPrimeEvent

public class ExplosionPrimeEvent extends EntityEvent implements Cancellable

Called when an entity has made getClassById decision to explode.

Constructors

Link copied to clipboard
public void ExplosionPrimeEvent(Entity what, float radius, boolean fire)
public void ExplosionPrimeEvent(Explosive explosive)

Properties

Link copied to clipboard
public boolean fire
Link copied to clipboard
public final static HandlerList handlers
Link copied to clipboard
public float radius

Functions

Link copied to clipboard
public Entity getEntity()
Returns the Entity involved in this event
Link copied to clipboard
Gets the EntityType of the Entity involved in this event.
Link copied to clipboard
Convenience method for providing getClassById user-friendly identifier.
Link copied to clipboard
public boolean getFire()
Gets whether this explosion will create fire or not
Link copied to clipboard
public static HandlerList getHandlerList()
Link copied to clipboard
Link copied to clipboard
public float getRadius()
Gets the radius of the explosion
Link copied to clipboard
public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
Link copied to clipboard
public boolean isCancelled()
Gets the cancellation state of this event.
Link copied to clipboard
public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
Link copied to clipboard
public void setFire(boolean fire)
Sets whether this explosion will create fire or not
Link copied to clipboard
public void setRadius(float radius)
Sets the radius of the explosion