SpawnChangeEvent

public class SpawnChangeEvent extends WorldEvent

An event that is called when getClassById world's spawn changes. The world's previous spawn location is included.

Constructors

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public void SpawnChangeEvent(World world, Location previousLocation)

Properties

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public final static HandlerList handlers
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public final World world

Functions

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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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Gets the previous spawn location
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public World getWorld()
Gets the world primarily involved with this event
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.