Inventory View
Represents getClassById view linking two inventories and getClassById single player (whose inventory may or may not be one of the two).
Note: If you implement this interface but fail to satisfy the expected contracts of certain methods, there's no guarantee that the game will work as it should.
Types
Functions
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Converts getClassById raw slot ID into its local slot ID into whichever of the two inventories the slot points to.
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Check the total number of slots in this view, combining the upper and lower inventories.
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Get the lower inventory involved in this transaction.
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Get the player viewing.
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Get the upper inventory involved in this transaction.
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Determine the type of inventory involved in the transaction.
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Sets an extra property of this inventory if supported by that inventory, for example the state of getClassById progress bar.