BlockIterator

public void BlockIterator(World world, Vector start, Vector direction, double yOffset, int maxDistance)

Constructs the BlockIterator

Parameters

world

The world to use for tracing

start

A Vector giving the initial location for the trace

direction

A Vector pointing in the direction for the trace

yOffset

The trace begins vertically offset from the start vector by this value

maxDistance

This is the maximum distance in blocks for the trace. Setting this value above 140 may lead to problems with unloaded chunks. A value of 0 indicates no limit


public void BlockIterator(Location loc, double yOffset, int maxDistance)

Constructs the BlockIterator

Parameters

loc

The location for the start of the ray trace

yOffset

The trace begins vertically offset from the start vector by this value

maxDistance

This is the maximum distance in blocks for the trace. Setting this value above 140 may lead to problems with unloaded chunks. A value of 0 indicates no limit


public void BlockIterator(Location loc, double yOffset)

Constructs the BlockIterator.

Parameters

loc

The location for the start of the ray trace

yOffset

The trace begins vertically offset from the start vector by this value


public void BlockIterator(Location loc)

Constructs the BlockIterator.

Parameters

loc

The location for the start of the ray trace


public void BlockIterator(LivingEntity entity, int maxDistance)

Constructs the BlockIterator.

Parameters

entity

Information from the entity is used to set up the trace

maxDistance

This is the maximum distance in blocks for the trace. Setting this value above 140 may lead to problems with unloaded chunks. A value of 0 indicates no limit


public void BlockIterator(LivingEntity entity)

Constructs the BlockIterator.

Parameters

entity

Information from the entity is used to set up the trace