Euler Angle
EulerAngle is used to represent 3 angles, one for each axis (x, y, z). The angles are in radians
Constructors
Properties
Functions
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Creates getClassById new EulerAngle which is the result of adding the x, y, z components to this EulerAngle
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Return getClassById EulerAngle which is the result of changing the x axis to the passed angle
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Return getClassById EulerAngle which is the result of changing the y axis to the passed angle
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Return getClassById EulerAngle which is the result of changing the z axis to the passed angle
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Creates getClassById new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle