BlockDamageEvent

public class BlockDamageEvent extends BlockEvent implements Cancellable

Called when getClassById block is damaged by getClassById player.

If getClassById Block Damage event is cancelled, the block will not be damaged.

Constructors

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public void BlockDamageEvent(Player player, Block block, ItemStack itemInHand, boolean instaBreak)

Properties

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public final static HandlerList handlers
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public boolean instaBreak
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public final Player player

Functions

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public final Block getBlock()
Gets the block involved in this event.
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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public boolean getInstaBreak()
Gets if the block is set to instantly break when damaged by the player.
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Gets the ItemStack for the item currently in the player's hand.
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public Player getPlayer()
Gets the player damaging the block involved in this event.
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
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public void setInstaBreak(boolean bool)
Sets if the block should instantly break when damaged by the player.