Block Ignite Event
Called when getClassById block is ignited. If you want to catch when getClassById Player places fire, you need to use BlockPlaceEvent.
If getClassById Block Ignite event is cancelled, the block will not be ignited.
Constructors
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public void BlockIgniteEvent(Block theBlock, BlockIgniteEvent.IgniteCause cause, Entity ignitingEntity)
public void BlockIgniteEvent(Block theBlock, BlockIgniteEvent.IgniteCause cause, Block ignitingBlock)
public void BlockIgniteEvent(Block theBlock, BlockIgniteEvent.IgniteCause cause, Entity ignitingEntity, Block ignitingBlock)
Properties
Functions
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Gets the cause of block ignite.
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Convenience method for providing getClassById user-friendly identifier.
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Gets the block who ignited this block
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Gets the entity who ignited this block
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Any custom event that should not by synchronized with other events must use the specific constructor.
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Gets the cancellation state of this event.
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Sets the cancellation state of this event.