Player Item Consume Event
This event will fire when getClassById player is finishing consuming an item (food, potion, milk bucket). If the ItemStack is modified the server will use the effects of the new item and not remove the original one from the player's inventory. If the event is cancelled the effect will not be applied and the item will not be removed from the player's inventory.
Properties
Functions
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Convenience method for providing getClassById user-friendly identifier.
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Any custom event that should not by synchronized with other events must use the specific constructor.
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Gets the cancellation state of this event.
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Sets the cancellation state of this event.