PlayerItemConsumeEvent

public class PlayerItemConsumeEvent extends PlayerEvent implements Cancellable

This event will fire when getClassById player is finishing consuming an item (food, potion, milk bucket). If the ItemStack is modified the server will use the effects of the new item and not remove the original one from the player's inventory. If the event is cancelled the effect will not be applied and the item will not be removed from the player's inventory.

Constructors

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public void PlayerItemConsumeEvent(Player player, ItemStack item)

Properties

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public final static HandlerList handlers
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public boolean isCancelled
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public ItemStack item

Functions

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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public ItemStack getItem()
Gets the item that is being consumed.
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public final Player getPlayer()
Returns the player involved in this event
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
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public void setItem(ItemStack item)
Set the item being consumed