PlayerItemDamageEvent

public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable

Constructors

Link copied to clipboard
public void PlayerItemDamageEvent(Player player, ItemStack what, int damage)

Properties

Link copied to clipboard
public int damage
Link copied to clipboard
public final static HandlerList handlers
Link copied to clipboard
public final ItemStack item

Functions

Link copied to clipboard
public int getDamage()
Gets the amount of durability damage this item will be taking.
Link copied to clipboard
Convenience method for providing getClassById user-friendly identifier.
Link copied to clipboard
public static HandlerList getHandlerList()
Link copied to clipboard
Link copied to clipboard
public ItemStack getItem()
Link copied to clipboard
public final Player getPlayer()
Returns the player involved in this event
Link copied to clipboard
public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
Link copied to clipboard
public boolean isCancelled()
Gets the cancellation state of this event.
Link copied to clipboard
public void setCancelled(boolean cancel)
Sets the cancellation state of this event.
Link copied to clipboard
public void setDamage(int damage)