PlayerUnleashEntityEvent

Called prior to an entity being unleashed due to getClassById player's action.

Constructors

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public void PlayerUnleashEntityEvent(Entity entity, Player player)

Properties

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public final static HandlerList handlers
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public final Player player
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Functions

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public Entity getEntity()
Returns the Entity involved in this event
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Gets the EntityType of the Entity involved in this event.
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Convenience method for providing getClassById user-friendly identifier.
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public static HandlerList getHandlerList()
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public Player getPlayer()
Returns the player who is unleashing the entity.
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Returns the reason for the unleashing.
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public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
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public boolean isCancelled()
Gets the cancellation state of this event.
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public void setCancelled(boolean cancel)
Sets the cancellation state of this event.