PlayerSpawnLocationEvent

Called when player is about to spawn in getClassById world after joining the server.

Constructors

Link copied to clipboard
public void PlayerSpawnLocationEvent(Player who, Location spawnLocation)

Properties

Link copied to clipboard
public final static HandlerList handlers
Link copied to clipboard

Functions

Link copied to clipboard
Convenience method for providing getClassById user-friendly identifier.
Link copied to clipboard
public static HandlerList getHandlerList()
Link copied to clipboard
Link copied to clipboard
public final Player getPlayer()
Returns the player involved in this event
Link copied to clipboard
Gets player's spawn location.
Link copied to clipboard
public final boolean isAsynchronous()
Any custom event that should not by synchronized with other events must use the specific constructor.
Link copied to clipboard
public void setSpawnLocation(Location location)
Sets player's spawn location.